Taking Your First Steps in Digital Art
First Steps in Digital Art
Getting Started in Digital Art
This week, we take some of the
myths surrounding digital art and discover some of the issues and challenges that
artists face when starting out using the medium to create their work. It’s a medium as challenging as any traditional artistic medium and it’s one that can
be frustrating to get completely to grips with, particularly in the early days,
and probably forever more too thanks to the pure joy of Windows/Insert any
other tech product manufacturer here, updates.
Yes, I know I have been
missing for a couple of weeks and thank you to everyone who sent me messages to
ask where I was, but as many of you will already know, I am preparing for my
first solo show in more than a decade and life 1.0 seemed to take over for a
little while too. I literally haven’t stopped for weeks, my sleep schedule is
down to whatever nap time, I can squeeze in between the to-do list, but I know the end result will be worth it.
The location for the show is
set, the only unknown at the moment is the date. New rules on gathering people
together came into effect in the UK as we have taken a step backwards over the
past few weeks, so we’re all in a little limbo working it out and trying to
make sure everyone will be safe so we can have a show that’s also legal! There’s
nothing like a challenge on top of a challenge is there!
The exhibition pieces are complete,
now I can get back to my regular schedule of creating at least until a couple
of weeks before the show finally goes ahead, and maybe I might squeeze in a
little more sleep, if you think 18-hour days are excessive, try 21, they’re
brutal but thankfully only temporary – I hope!
A sneak peek at some of the local themes I will be exhibiting! |
Thinking about Digital Art…
If you have ever thought about
giving digital art a try, it’s worth remembering that digital art is a broad
church covering a myriad of artistic styles and it’s usually a lot more than
you would initially think. Setting yourself up as a professional digital artist
can be eye-wateringly expensive, often more so than setting up a more
traditional art practice, but it doesn’t have to be, at least in the beginning.
My first foray into digital
art was back in 1979, a good few years before even Andy Warhol showed the world
his digital work. My jump to digital was maybe more to do with me being a bored
teenager than it was about me creating artwork with the intention of building
out a career from it. In 1979, digital art existed somewhere, it just wasn’t as
accessible in the days before the internet, and it looked very different, it
was mostly some alien concept that existed only in a Buck Rogers timeline.
I had an unhealthy
interest/obsession in art and an unending love for video games, but neither of
those passions alone would make my parents buy me a computer for Christmas.
Instead, the computer would help me to learn educational stuff, stuff that
would help me secure one of those future real jobs that my parents were so keen
on me getting when I left school. They could see the future, it’s just that
they couldn’t see me becoming a digital artist in it, neither could my
teachers.
So digital has been my thing
for a very long time, which essentially means that I have vast amounts of
experience in getting stuff wrong. I would buy into technology as ‘the’ early
adopter, the only person to buy something that bleeped just because the sales
assistant convinced me, that yes indeed, this is the future.
It was an often expensive
learning curve that taught me something that I have held onto ever since, and
that is, never gamble on any technology actually delivering what it says it
will on the tin. It also taught me that you are usually at your most creative
when you’re flat out broke and hungry to find any kind of creative success. But
how do you get into digital art if you haven’t contemplated a digital life
before?
One of my earliest computers - The Sinclair ZX81 - notice the blocky graphics! |
Taking the first steps…
If you are just starting out,
my advice is to not spend the GDP of a minor nation on buying equipment, and
instead, think very carefully about the style of art that you want to create
before you commit to buying anything. The price of admission to the digital
creative space varies depending on the style of art that you want to create
right now, and what you might want to create in the future and we don’t all
have a crystal ball.
One of the biggest pitfalls I
have come across that seems to catch a lot of artists out when embarking on
their first tentative digital art creating steps, is that they make too many
costly assumptions about what digital really is, what the technology can and
can’t do, and often, there is a disconnect between those assumptions that can
lead to spending way too much money on shiny new technology mistakenly
believing that it would serve their needs at least until they make the big
time.
The simple thing to remember
is that, the technology that exists today isn’t guaranteed to meet your needs
tomorrow, and it won’t necessarily meet your needs by the end of today, no
matter what the marketing department says.
Technology, you either love
it, hate it, or you find that you have to use it out of some absolute
necessity. We either think about it or we don’t, and when we do, we often take
it for granted and never really notice the utility of it until it’s no longer
there.
Over the past couple of years,
more and more of my traditional artist friends have begun to make a transition
to digital. It’s cleaner for a start, but ignore the tangled mess of cables
under your work space, and it’s quicker, ignore the years of learning how to
use more than twenty percent of the tools available in Photoshop, and it’s
cheaper than buying art supplies but let’s ignore the next upgrade. There’s
also a magic button that takes a visual image straight out of your imagination
and turns it into a masterpiece that will hang on the walls of The National
Gallery. If only I could afford that shiny new piece of tin, my work will be
exponentially better, and by that, I mean there will be more of it and I will
make any investment back within a week. Technology will turn me into an artist
in no time at all and so the myths of digital art begin.
It’s easy to get caught up in
the many myths that come bundled with the subject of technology let alone the
myths of just how easy it is to create digital art. There are myths that any
computer will do anything, after all, the storage available within my
smartphone is about a million times more than the storage that the guidance
computer had that took us to the moon in 1969. Yes, your smartphone is
significantly more powerful, even a calculator from the 1980s had more
processing power than the technology available on the Apollo missions but it too
couldn’t be used to produce digital art. They’re all very different
technologies that are created to do very different things and nothing has
changed today.
Last week, a friend phoned me
to ask about getting started in digital art. He had been struggling to find a
new medium to work in. He wanted to push his artistic limits into other areas,
and he wanted something that would be inexpensive to create and negate the need
for a constant stream of expensive art supplies. My immediate answer was that
he maybe ought to think about using parchment and a quill if it was stability
and cost-effectiveness that he was after because neither of those traits springs
immediately to mind when you are creating digital art.
It was a challenging question
to answer, there are so many entry points into creating digital art that it
becomes difficult to say something as simple as, buy a good PC, grab yourself a
graphics tablet, read a good book and download this. For some people, that’s
maybe exactly what they need to do but without knowing exactly what kind of art
you want to create it is almost impossible to guide anyone towards the right
kind of technology that will allow the creation of more than the obvious.
Cornish Cream Tea anyone? Available in my Pixels store now!
There’s often a disconnect
between the expectations of what any given technology can do and what you want
it to do, not just today, but tomorrow as well. The problem is that, in tech,
there is no golden panacea that will do anything and everything that you want
and need it to do off the shelf, so the result is growing frustration with
the technology and a need to upgrade it and turn it into some kind of
Frankenstein’s Monster as your needs evolve. Even the new Mac Pro would
struggle in certain situations without resorting to a seemingly tiny, yet abundantly
expensive upgrade.
Technology is never as good as
the marketing campaign that accompanies it. We have all seen the whizzy TV
adverts of smartphones making superfast transitions between apps while hardly
noticing the small print on the ad that reads, application switching has been
speeded up for editorial purposes, or the phrase ‘not actual gameplay’. What we
see with technology isn’t always what we are shown and most certainly, it’s
rarely what we really get.
Selecting the wrong technology
leads to frustration, couple this with the expectation that digital art is
really easy because that is the myth that has been sold over and over again,
and you can begin to see why a lot of artists who test out the waters of digital
quickly revert back to traditional canvas and brush. The learning curve in
digital art often falls somewhere between horizontal and dang near vertical
with a further requirement to scale Mount Everest at least twice in the winter.
The art of digital art is very
simple, it’s about setting some realistic expectations from the outset. Those
expectations are usually around what you can firstly afford, and then around
what you can actually do with what you can afford. Another expectation
to have is that, just like painting with a traditional brush, you will need to
invest some serious time in learning to produce what you might once have
thought you could produce by clicking on some magic button. There are no magic
buttons and if there are, they’re only the on switch for smoke and mirrors or
at best, some pre-determined filter.
When it comes to the price of
admission into the digital art space, there is an entry point for most budgets.
What you already have in terms of technology might suffice at least to give it
a try, but it is your choice of artistic style that should drive the choices
around the tech, yet so often it is the tech that drives the artistic
style. Just as a traditional painter
would select the correct brush for a certain part of the painting, with technology,
we tend to see that the brush is selected long before the canvas is prepped or
we even begin to know what we want to paint.
I mentioned Frankenstein’s
Monster earlier, the need to often upgrade technology with a myriad of
components to bring it closer to being able to do what you want, it’s the same
with the software too. There are no golden panaceas here either and this is
where things become a little more expensive again, a little more complicated,
and this is also the point where you realise that the technology might even need
to be changed once again. If you go into digital with an eye on the style of
art you want to create, you are less likely to run into the problem of finding
out that the software requires some very different hardware.
There are no one-stop shops
with art and design software, there is nothing available that can cover every
digital art base. Vectors are very different from raster’s, each having their own
software applications available and each requiring a very different skill set to
use. Add into the mix that broad church we spoke of at the beginning of this
article and you might find that your style of digital art is neither vector nor
raster but something else entirely, or it might be a combination of all of the
above. Right now, a combination of vectors and raster’s are producing the look
that more and more art buyers are currently looking for, although you can bet
they will be looking for something else tomorrow.
We still can’t quite answer
the question of what any single artist will need during their first tentative
steps into digital art but we can get a little closer if we make the right
decisions in the right order. Firstly decide your artistic style, secondly
decide on the software, and lastly, decide on the technology that will bring
those things together, the outcomes from each will determine the next step and
they will ultimately determine any budget you need.
Visit Cornwall - A retro sign available in my store now! |
The myth that digital art is cheap…
Digital art can be
inexpensive, at least on paper, but only until it’s not. There is a huge
difference between creating digital art for fun and creating digital art
professionally, which I have to say is still fun, it just costs quite a bit more.
I often work with both traditional and digital artists and there is always one
thing that stands out to me, and that’s how professional traditional artists
seem to be more switched on to the costs of producing traditional art than
digital artists are switched on to the costs of producing digital art. The
device is there all of the time and whenever you need a new canvas, it’s simply
a matter of applying the correct sizing and away you go, but whilst the tech is
always there, the associated incidental costs are too. If most digital artists
gave more currency to their outgoings I am sure that we would see some dramatic
increases in the price of digitally produced art by tomorrow.
I know this too well because
it is something that I never gave much thought to in the past. When I produce
traditional art I know roughly what I have invested in art supplies or a good
idea of how much I need to invest in any given piece. I know generally how much
paint I will use and I know that I will need to replace that filbert brush next
week. If I’m not selling my traditional work, unless I am still buying art
supplies (which let’s face it, is highly likely), my production costs are
paused unless I need to pay rent on a studio. With digital art, the costs never
stop regardless of whether or not I’m producing work, selling or not selling
it. They might dip a little in periods of inactivity, I won’t be spending out
on commercial font licences and digital brushes for that one project, but the
subscriptions, the upgrades, the storage costs, those things never really go
away. Digital art is all sorts of everything but it’s mostly like frequently emptying
your wallet.
The real expense in digital
art begins when you want to dial things up technically, or when you learn new
skills and diversify your portfolio to take on increasingly complex digital
projects. Something that has always struck me about digital art and art in
general, is that the more you learn, the more you realise you need to learn a
whole heap more, and the more proficient you become with digital, the more you
are likely to become constrained by the technology you currently have. I guess
that’s similar to traditional art but I’m still using an easel I purchased over
twenty years ago and the oldest tech I’m using is about two years old.
The myth that digital art is
easy…
Digital art can be easier than
traditional painting, it can be more forgiving, there’s an undo button if you
make a mistake or prefer a different look. You can swap out layers and change
the colour of a project on the fly so I can see exactly why there is a general
consensus amongst the non-digital community that digital art is much easier
than traditional art to create. But that’s forgetting the many years of not
only learning the same skills as a traditional artist, but learning the skills
needed to master the use of layers, figure out things like masks and alpha
locks, working out the difference between a vector and a vexel and
understanding how dpi settings and colour profiles will work on any print
medium along with any screen.
Many of the skills needed to
produce digital art rely on having a traditional artist mindset, a knowledge of
things like colour theory, composition, and perspective, because those things
when done with digital tools are much less forgiving than when you are working
on paper or canvas. The errant pixel in the wrong place on a screen will stand
out way more than that errant smudge in the lower right corner of a canvas and
colour acts differently when you also need to contend with the brightness or
clarity of displays and colour profiles. With higher and higher resolution
displays now becoming the norm, the slightest inaccuracies become much easier
to spot.
There are also some very
specific nuances that you will come across when creating digital art that make
it strikingly different to creating art using more traditional mediums. Over
the years, I have come across a lot of artists who have tested the waters of
digital and found the experience to be less than the pleasant one they had
expected. Most had experienced challenges that were the same kind of challenges
they would have come across when painting on canvas but there were also
challenges that they had found that are only present in a digital format.
These are the kind of
challenges that can put you off digital for life if you’re not expecting them.
The slippy screen seems a minor niggle but sketching on a piece of glass with
the plastic tip of a stylus can be like watching someone who has never ice
skated before attempt the Bolero while performing a double twist. Sketching
with a mouse is something that digital artists avoid doing at all costs, unless
they want that Jackson Pollock vibe applying to everything they create, yet
there are a lot of new to digital art, artists who perhaps might not be overly
familiar with the alternatives and continue to struggle with the wrong tools.
One of the biggest
frustrations is just how incredibly difficult it is to manage expectations about
just how long it can take to go beyond the basics of applications like
Photoshop. I have a friend who purchased what would have been the equivalent in
cost of a supercomputer a few years ago, expecting that he could transfer his
stop-motion animation skills to digital to come up with something that looked
like it had been created by Disney animation studios.
Despite having access to the
right kind of tools, he just didn’t have the experience in using what was
essentially a very different toolset to the one he used in traditional stop
motion. He likened it to having always driven a Mini car and then getting into
the cockpit of a jumbo jet and wondering where the windscreen wipers are. Never
underestimate the digital learning curve, and never try to cram everything in
at once while you are learning. Most of what you get to know won’t come from
videos and books or even a formal class, it will come from just playing around
and making lots and lots of mistakes.
Creativity – It’s all about the ideas…
Creativity belongs to everyone who has an idea, a story, or a feeling to express. It opens a world of possibilities using whatever tool or medium that allows you to describe it, tell it, or show it. Creativity doesn’t care how you surface your art, or whether you have the biggest and best PC or the most expensive brushes and paint. Creativity screams out, tools, do not an artist make.
You can create great digital
art without breaking the bank on technology if you have an idea, a story, or
feeling to express but you also have to have realistic expectations around what
the technology you have will be able to do. As you develop your skills and your
needs change, costs can quickly rack up. There are things that you will
eventually need but once again, it depends on how much currency you give to the
very clever marketing campaigns that tell you that this or that device will
make your life easier. Having said that, there are also things that might look
like a bargain but end up costing significantly more overall.
A perfect day beach scene art by Mark Taylor - available now! |
What do you need?
To start out in digital art,
surprisingly very little. Most modern mobile devices and computers will be able
to produce something digital but you will be limited in exactly what that
something is. This is exactly why having an idea about the style of art you
want to create will begin to lead your decisions around the choice of
technology you need to purchase.
If you have a tablet that is
reasonably modern, the Google Play and App Stores are chock full of arty
applications. These will certainly give you a taste of digital art, although
the experience you will get from a lot of them will be quite linear experiences.
Many of the apps available today are designed to do one or two things really
well, and they are designed to be simple to use. The output they produce is
often a subset of the features that you would find in an application such as
Photoshop rather than a full Photoshop-style experience. Many mobile devices
are limited in the number of computing resources they have and whatever
resources they do have, have to be powered by a battery and a mobile version of
whatever processor. Add to this, that many tablets are built to a price point
rather than a specification, and the limits of mobile technology become more apparent.
An entry-level device will have limitations but might be perfectly adequate to
test the water, but if you decide to continue then you will ultimately need to
consider upgrading.
If you want to create on
mobile and you need a level of professional output, you will ultimately need to
consider something like the iPad Pro or look towards multi-function-devices
such as the Surface Book from Microsoft, with both of these being more than
capable of producing professional results. I use a Surface Book, iPad Pro, Mac
Book Pro and Mac Pro for my workflow but tend to find that a majority of my day
to day needs can be dealt with on the iPad Pro, and heavy loads are performed
on the Mac Pro which hardly breaks a sweat considering it resembles a cheese grater.
Tell me that doesn't look like a cheese grater! |
If you are considering an iPad
Pro or something such as the Surface Book, that kind of money also opens up the
possibilities of other mid to high-end laptops but whatever technology you
decide on should still be guided by your artistic style. Some very expensive
laptops can still encounter challenges when faced with multiple layers on
Photoshop or Illustrator, as can desktop PCs. Despite the power of the iPad
Pro, when it comes to running Photoshop, don’t expect the desktop experience
just yet. Despite Adobe releasing the full-blown version of Photoshop on the
iPad, the hype is more than the current reality. Development is ongoing and in
comparison to something like Affinity Photo, Photoshop on iPad is severely limited.
Again, having an idea of the software you need to run will guide you towards
the equipment you will need to create whatever you want to create.
Software performs differently
on different technology, even if the technology is broadly similar. Always look
at the minimum technology specifications needed to run a piece of software and
remember that those minimum specifications really are the absolute minimum. You
might find that you can work with a handful of layers on a device that meets
the minimum specification and you might be able to perform some reasonably
lightweight actions, so this is another area where expectations need to be set.
The more you throw at a device, the more resources it needs, the more money you
need to spend.
With devices such as the iPad
Pro, all is not lost. This is a perfectly pro-level capable device with the
right set of applications. Procreate, Art Set 4, Concepts, Affinity Photo and
Affinity Designer, are all very capable applications that will give you
whatever control you need to produce professional results at the right kind of
resolutions. However, not everyone who owns an iPad owns the Pro model, and
this is where those more linear experience apps tend to be useful. The same is
true of Android devices, although the choice of apps to create professional
outputs on Android seem a little more limited.
Many of those, what I would
term as experience apps, that tend to perform one or two actions quickly become
limiting and you will find that you might need a suite of very different apps
to work on a single professional piece of art. Remember I said earlier that
there are no golden panaceas or one-stop shops with either technology or
software, that becomes, even more, the case when you are working to a smaller
budget and using mobile apps, even if they are labelled as desktop-class.
But this is where some
balancing has to take place. Many of those one or two-trick app developers have
already gone down the subscription route meaning that you will end up paying a
monthly or yearly fee to continue to use them or to continue to utilise some
of their enhanced features. If you find that you need a handful or more of
these apps, the outgoings suddenly become similar to subscribing to a platform
such as Adobe Creative Cloud which then gives you access to a range of
applications that will cover almost every digital art creating base. The downside, of course, will be the technology you need to run industry-standard software
applications on, which then becomes another expense. While it is true that
digital art can be created on a budget, it soon gets to the point where it
can’t.
Happy Summer art by Mark Taylor - also available now! |
Beware the false economies…
There is no avoiding it, if
you find out that after taking the first steps in creating digital art that you
want to continue, you will at some point need to splash the cash but having
found out the kind of artistic style you want to create and the software you
will need to use to produce it, you should be much better prepared to go down
the digital path and avoid tripping up too often.
Invest in tried and tested
technology that you know will continue to perform, is the general rule of thumb
I would suggest sticking to because there are plenty of alternatives that
promise much and deliver little. If you find that you still can’t afford to buy
the latest and greatest, consider looking to see if the original manufacturer
sells refurbished equipment which usually comes with the same warranty as a new
device, or consider stepping back a generation. Older generations of the iPad
Pro is still perfectly functional and will continue to be updated for a little
while yet and it’s the same with other devices such as laptops and desktop PCs
and Mac Books.
There are technologies that
you will find more useful and technologies that the marketing people will tell
you are useful and there’s often another disconnect between the two. If you
really want to get into digital art, you have to make it easy on yourself by selecting
the tools that you know will work, even if the act of creating it isn’t quite
as easy as you first thought.
Get a good stylus…
If you are using a tablet or
touchscreen, it’s always a good idea to invest in a pressure-sensitive stylus,
but because we’re talking digital art and technology, it’s never quite as
simple as that and yes, there are pitfalls here too. Some styluses are passive
rather than active so they utilise capacitive technology that simulates using a
finger. There is no pressure sensitivity with this kind of stylus and no other
features that will allow a greater degree of control because they don’t usually
have Bluetooth. If you think an undo button might be useful then you will need
something that talks to the device and a dumb stylus doesn’t.
Having said that, a dumb
stylus is still infinitely better than a finger, but the best experience will
come from a Bluetooth pressure-sensitive stylus that has a much greater degree
of control and a wider range of features. In short, it will talk to the device.
When it comes to selecting a
stylus you will need one that is compatible with your device. Some Bluetooth
styluses are designed to be used on a PC, others are specifically for Android,
and there are some which will work reasonably well on the iPad. Most electronic
styluses are designed for a particular device so the choice is often limited
before you even start.
For iPad, there really isn’t
that much choice and there is little point in wasting time looking around. Some
third-party vendors do manufacture compatible devices but in my experience,
none of them come remotely close to the precision offered by the Apple Pencil,
and yes, that means paying a premium but finally, one that is worth paying.
However, we’re still not done with complicated because not all iPads are able
to take advantage of the Pencil, or if they are, they will rely on either a
first-generation or a second-generation pencil, neither of the generations are
interchangeable. iPads prior to the original iPad Pro first generation are
lucked out, the choice for those is to go down the third-party route. Newer
iPad Pro’s need a second-generation Pencil, and there is no negotiation with
this, it is what it is because the screen technology on newer iPads is very
different.
As with everything premium you
can happily purchase a less expensive look-alike, the problem being is that
they rarely work-alike. One device I came across on a social media advert this
week looked like the original Apple Pencil, cost a third of the price, but
essentially did only a third as much, although the seller gave the impression
that pressure control was built-in, the pressure sensitivity was non-existent,
relying on the software’s own brush size control that you manually have to
adjust, and there was no mention of being able to replace the tips rendering
the device pretty useless once the tip becomes worn making it yet another disposable
piece of plastic.
Tips are another area that you
will want to think about, you need a stylus that allows the tip to be sourced
and replaced easily. The Apple Pencil tips are said to last 6-12 months of
regular use, I find I need to replace them every three to four months, and occasionally
a little more often depending on how busy I am. The plastic of the tip wears
against the glass screen and eventually misses strokes, reduces the sensitivity
and it begins to feel very different. Again, there are look-alike tips
available for most styluses from different manufacturers but these are usually
hit and miss and often made from a completely different material to the
original. There are some things you really can’t or shouldn’t skimp on.
With non-Apple devices and
some of Apple’s earlier devices, the third-party stylus is as good as it gets
and there are some great and not so great stylus’s available. If you have a
Surface device then you will be hard-pressed to find better than Microsoft’s
own offering in terms of a stylus, but beyond that, the main stylus manufacturers
offer a reasonable variety to suit different budgets and different devices.
Some might have a fine tip, others feel more like painting with a crayon, some,
well, just carry on using a finger, so it’s really a case of trying before you
buy if you can. If you are a traditional
artist you’ve probably got a favourite brush, stylus’s are no different.
I wish I was here! Available in my Pixels Store now! |
Minimise Wear…
One of the things about
drawing on a touch screen that makes everything feel very different from
sketching on paper or canvas is that glass is very slippy. It can be
frustrating and at times, difficult to master the same kind of strokes that you
would perform with a brush or a pencil, but there are things that you can do to
limit the slip as it were.
Paper-Like is a screen
protector that offers very little in the way of screen protection, but it does
a few other things very well and it is worth the investment, you can thank me
later. It provides a grippier surface to move the stylus across, reduces glare
by giving the screen a slightly matt look, and it helps to extend the life of
your stylus tips. The downside, the original Paper-Like screen protectors,
while they aren’t overly expensive, they’re not exactly spare pocket change either,
and they will need to be replaced as they wear. Having these protectors on your
device quite literally changes the dynamics and it feels like you are painting
or sketching on paper. Same thing here, there are cheaper look-alike versions
available but I know a few people who have used them and found that the
adhesion with the alternatives is nowhere near as good as the adhesion you get
with Paper-Like and they often complain of bubbles or peeling. Digital art is full of false economies.
Other peripherals…
Yes, digital art does feel
like a never-ending list of pitfalls and costs at times, but if you haven’t got
the technology to support a stylus, you might have to look towards a graphics
tablet. Even at the most basic level, a budget graphics tablet is about a
thousand percent better than a mouse for drawing and sketching. I picked up a
Wacom One, for less than $50 recently, because the Cintiq that I usually use is
just too cumbersome to carry around. Whilst the Cintiq is brilliant, the Wacom
One, was more than a thousand dollars less expensive. It doesn’t have a screen,
it has a pad with a separate pen, but perfectly adequate for entry-level needs.
Or, if you don’t fancy
spending out on a Cintiq-like device, you could consider one of the off-brands
models that are sold online through the likes of Amazon. Some of these devices,
despite costing less than $300 are almost as good as the Cintiq models which
many of them are based upon. Many have full HD displays and they allow you to
control the on-screen software and draw with the included pen. This is where
you can grab a bargain, although some may run a little slower than some of the
high-end devices or they might offer fewer features, they are good enough to
see many digital artists into at least their early professional careers if not
beyond. Look for manufacturers such as Huion, the devices they have been
producing over the past year or so have been impressive when you consider their
relatively low price point compared to something like the Cintiq, they are
different but how often will you use all of the features offered by a high-end
device? Take any opportunity you can to save money where it makes sense, you’ll
need that money to spend on where you won’t be able to save.
Generation Leaps…
Gone are the days when I would
join the line at midnight to buy the new release of anything, today I am
comfortable enough staying at home in my slippers thanks. The only exception
has been the new Mac Pro, but even then, I waited until the fuss had died down
and this was an essential replacement of an ageing previous model that had been
a workhorse since 2013. Even though it was still very capable, it didn’t owe me
anything and had paid its way over the seven years of near-constant use, it was
beginning to show signs of age, as we all do in time.
Last generation tech is a good
idea when you don’t necessarily need today’s technology. The last generation in
tech by comparison to everything else is generally last year, although it often
feels like yesterday. The downside is that it is usually supported for around
one year less by the time you buy it but the savings you make over a series of
replacements shouldn’t be underestimated. By leaping a generation you can often
get very similar tech for a lot less money and we so often see only small
iterations between generations or cosmetic changes, with bi-annual generations
usually offering the serious upgrades. Mostly in between, there is maybe a
slight or incremental speed increase but certainly not always enough to warrant
spending too much more of your profit than you really need to, but I really do
get how clever marketing can suck you in, it sucked me in constantly for too
many years!
The only caveat to this is
that, I have always found generation leaping works best if you can wait until
the next generation gets released or just before, and certainly not much after
the new release because the ongoing support for the previous generation then
begins to count down, a three-year-old iPad may only have a few more annual iOS
updates remaining and sadly, there’s not usually a roadmap to guide us in our
spending choices, again, that’s probably more to do with marketing and the constant need for manufacturers to push out shiny new tin.
Have fun…
When I first wrote this
article I tackled it thinking it would be one of the shortest articles ever.
Don’t commit to buying anything until you are sure digital is for you,
determine what art style you want to create and then see what software will
assist you in producing that particular style, and finally, only then figure
out the tech. That’s essentially the best route I have found, but I probably
found that out way too late. Having said that, despite spending probably way
too much to remember on tech that doesn’t quite pull off what I have needed it
to pull off, technology has evolved massively over the past decade. When I
think back to 1979 as I sat as a pre-teenager in a bedroom making pictures out
of letters and 8 by 8-pixel blocks, and then I look at what’s possible to
create today, we’re now in a very different world and I wouldn’t be surprised
if what we see in the next decade makes an even bigger leap. Who knows what
digital art will look like then, I don’t think any of us could begin to imagine
it and get it even semi-close to being right.
If you are taking anything
away from today it should be that technology is just a tool, it’s an enabler,
you still need some level of skill and some realistic expectations. If you were
to build a wall or a complete house, the range of tools you need would be very
different. The difficulty that I see most artists who try creating digital art
struggle with, is that they either choose the tools to build a house just to
build the wall, or they choose the tools to build only the wall but then
attempt to build the house and then get tied in knots when they need to put on
the roof before realising they forgot to lay down the foundations for either
the wall or the house, and then they give up.
I don’t want you to give up
because digital art really does open up a world of new possibilities. You’re no
longer constrained by what’s in stock at the art supply store and the skills
you eventually come to master are massively helpful when you paint using
traditional tools too. As I said at the beginning, digital art isn’t for
everyone and that goes for buyers too, there are still to this very day,
purists who suggest that digital art isn’t art, but hey, that just confirms how
little they really know about art and that’s on them not you.
Hopefully, if you are thinking
about testing out digital art you might now have a better idea about where to
begin, and I would love to see what you create. If you produce something, show
me and tell me about it and you could appear in a future follow up article I’m
planning that documents an artist’s first steps!
Until next time, I hope you
have a wonderfully creative week, stay safe, stay well, and look after each
other.
About Mark…
I am an artist and blogger and
live in Staffordshire, England. You can purchase my art through my Fine Art
America store or my Pixels site here: https://10-mark-taylor.pixels.com
Any art sold through
Fine Art America and Pixels contributes to the ongoing costs of running and
developing this website and making sure that I can bring you independent
writing every time and without any need to sign up to anything! You can also
view my portfolio website at https://beechhousemedia.com
You can also follow me on
Facebook at https://facebook.com/beechhousemedia where
you will also find regular free reference photos of interesting subjects and
places I visit. You can also follow me on Twitter @beechhouseart and on
Pinterest at https://pinterest.com/beechhousemedia
If you would like to support
the upkeep of this site or maybe just buy me a coffee, you can do so at my new
Go Fund Me link right here.
Any donations received will be used to ensure I can continue writing independently for independent artists as my art sales via Pixels and Fine Art America and donations via Go Fund Me are the only way I monetise these pages so I don’t have to fill them with irrelevant ads or ask you to sign up via a paywall! Send me your email address and I will send you a PDF coffee donators edition art print via email!
Hi Mark, Great work! It sounds incredibly challenging. My son got me a Parblo PR- 01 last Christmas, it's still sitting in the box. What do you think of it? Hope you're all ready for the 'Big Day'! xx
ReplyDeleteThanks Jane and hope you’re having another brilliant week, looks like you are being impressively creative again this week, not forgetting busy! Par blo are fantastic, I used their gloves for a while too, outstanding quality and way less friction than many others. Always rated them as a manufacturer, they’ve created more than a few capable pads and screens. Time to take it out of the box and give it a try! It’s only challenging when you stop thinking that you still need to be an artist, you will be brilliant with digital, you’ve got the right mindset! Xx
DeleteAlso, yes! Looking forward to the show! Social distancing is a bit of an issue for us but we’re figuring out ways to work with the new rules that came in yesterday so we can keep everyone safe. My work might be there more than I am but for an extended period, so whatever we end up doing will mean doing it very differently. Strangely I’ve now got less nervousness about it! Xx
DeleteThere are days when I feel being simple using mere parchment and a quill as you mentioned. Indeed, nothing inexpensive about what we do, however, addiction comes at a price, eh! Fascinating read Mark.
DeleteBest of luck on your upcoming exhibition. I'm really fond of some of your new work on this page. I had forgotten that I created an entire series of flower trees last year. Thanks for spurring my ole memory bank. I must dig them out of the dirt now that you made me remember.
Thanks Colleen, and yes! There's definitely an additive quality about doing what we do, and then the developers add some addictive functions in too and then you're hooked! Glad you remembered the tree's too, I created Happy Summer back in January and completely forgot about it until someone reminded me that they had seen a WIP photo I sent out in one of the collector emails and wondered where it was! Can't wait to see your trees, and I'm in love with your latest still life, exceptional work! xx
DeleteThanks Mark! I certainly will give it a go at some stage. Fabulous theme for your show, hope for you a great success. Nervousness only for the
Deleteinexperienced ;) Have fun! xx
Thanks Jane, I’m sure I’ll find some nerves again when the people decide to buy or not! Coffee usually handles anything though! Xx
DeleteGot to have faith and believe and grow a thick-skinned :)) xx
DeleteAbsolutely Jane! xx
Delete